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הם בעיקרון הוציאו עדכון לקוריאה ומחקו אותו

אנשים הספיקו לצלם 

בקצרה דברים חשובים

הם הוסיפו attachments חדשים למשחק לפחות חמש סוגים

x6 והורידו את האפשרות לx8 על AR והורידו את הDamage לרוב הנשקים

מכונית חדשה למירמר

וקסדה 3 רק בדרופים

והכי חשוב אפשרות לבחירת מפה

@zYx #D10S @Forrest Gump תשכילו קצת

 

 

 

 

I've taken the link from altmxlr13, used google translate and tadaaa. .

Good morning. Players, I will give you some information about patches this week. This patch will show key features such as map selection function and gun balance adjustment which I showed you last week through the development journal.

For more information on this, please check the last development journal. [Development Diary: Map selection function shortcut] [Development diary: gun balance adjustment control] In

addition, gun skin, clothing item synthesis system, Mirama improvement, bug fix, etc. contents are included. please.

As I mentioned earlier, map selection is a deliberate application of feedback and thorough internal investigation and review from players around the world, and gun balance is also an important factor in game play. Therefore, this test will be conducted for a longer period of time than before, and we will thoroughly analyze and analyze the internal data to listen to your feedback until it is reflected in the actual live server. I would like your active participation and feedback.

Firearms & Item Balance

• AR guns have been used to distribute evenly the usage rates that have been concentrated in specific firearms, and to balance various firearms to suit the situation. • The SMG guns are balanced to be useful in situations where there is a lot of movement and engagement at close range. • Shotgun guns have been used to increase damage from near-fire situations and to balance effective range.

We adjusted the firearm balance as shown below.

• Upgraded the basic damage of pistol oP92, P1911, P18C, R1895, and R45.

• Shotgun o Increased damage to arm and leg attacks. We have slightly reduced the base damage of oS686 and S1897. We reduced the degree of o bullet spread by 25%. • You can now use Choke even in Sword Off.

SMG

• Increased damage to arm and leg attacks. • Micro UZI, UMP, Vector have slightly increased the basic damage. • Vertical recoil has been reduced. • Reduced shaking and recoil when moving between oADS. OADS conversion speed increased. • We slightly reduced the basic damage of AR0M16A4, SCAR-L, AUG, and M416. • M16A4, SCAR-L, and M416 have been increased by 30%. • AKM reload time increased by 10%. • Vertical and horizontal recoil have increased. • Recoil recovery rate has decreased. • Vertical / horizontal recoil of all AR guns except oAKM has increased. • Scopes with more than 8 magnifications are disabled for all AR guns. • Added firearm animation.

DMR

• Increased damage to Head, Body, Arm, and Leg attacks. • We have downgraded the basic damage of oSKS. • We have slightly increased the basic damage of oVSS and Mini14. • Vertical and horizontal recoil have increased. • Recoil recovery rate has decreased. • Added firearm animation.

Others

• We slightly increased the basic damage of oDP28 and M249. • We have adjusted scopes beyond 8x for LMGs such as oDP28 and M249. • The reload time of the Crossbow has been reduced from 4 seconds to 3.5 seconds. • The explosion damage caused by the grenade hit has been increased, and the effects of shooting and animation have been added. In the past, grenade damage was more likely to be caused by falling than by explosion.

The throwing weapon's weight has changed.

• Grenade: changed from 12 to 18 • Molten Bottle: changed from 18 to 16 • Smoke Battles: changed from 16 to 14 • Flare: changed from 14 to 12 At

ADS • left and right sight fluctuations increased. • When you do not breathe, there is a slight increase in vertical and horizontal shake. • When you hold your breath, the left and right shake has slightly increased. • However, if you wear a heel pad, you can reduce the blur. • We adjusted the character motion balance. • Slightly reduced speed when moving with SR, LMG (M249, DP28) and shotgun. • Fixed no firing delay when triggering from non-running. • Fixed to avoid slowing character movement with ADS or bolt / pump action while aiming. • Reduced screen shake when shot and corrected to be proportional to the amount of damage received.

I have adjusted the item balance.

• Forward level 3 helmets can only be obtained from the supply box (100% fixed). • Forward SR Quickdraw magazines and SR high capacity QuickDrag magazines are only available in the supply box. • The spa rate of the AR large capacity quick draw magazine has been reduced. • Modified to use AR magazines and AR attachments in DMR. • We changed the adrenaline syringe to World Spa. • Changed the casting time of the adrenaline syringe from 8 seconds to 6 seconds.

"Map selection system" We have added a map selection system so that you can select and play the map you want. • When selecting a map, you can specify your preferred map such as 'Elangel / Mirama / Elangel + Mirama'. • Matches randomly among the ones you specify for your preferred map, not for unspecified maps.

Team mode selection and view selection UI have been improved with map selection addition. When choosing a team, you can only select the map, team, and view mode. Your team members can see the settings you have chosen.

Gameplay

Added new gun SLR. • SLR is a World Sponge weapon. It is a type of DMR that uses 7.62mm carbon. It can be mounted up to 10 basic feet, and can be extended up to 20 feet through attachments.

• Gun control is more important because SKS is stronger but more recoil. . We added a new car, Mirado. • It is a four-seater sedan vehicle that can only be found in Mirama - It is a classical muscle style style car and has the fastest speed.

• We expect a variety of Mirama's vehicle operation strategies to be possible with a robust Van, easy pick-up on off-road, and fast-moving Mirado, You can find it mainly around downtown area, big roads.

Added new attachments

• Duckbillo reduces the spread range of the shotgun instead of increasing the spread range.

• Attachment that can be mounted on shotgun (S1897, S12K).

• LightGripo reduces the recoil recovery time instead of increasing the gun horizontal recoil and vertical recoil.

It can be mounted on oAR, SMG, DMR. (UMP9, AUG, M416, SCAR-L, SKS) • ThumbGripo reduces horizontal recoil instead of vertical recoil, increases recoil recovery time.

It can be mounted on oAR, SMG, DMR. (UMP9, AUG, M416, SCAR-L, SKS)

• HalfGripo reduces horizontal recoil and vertical recoil and reduces recoil recovery time.

It can be mounted on oAR, SMG, DMR. (UMP9, Vector, AUG, M416, SCAR-L, SKS)

• 3-magnification scope

o Fixed 3-magnification scope with world spa attachment.

• 6x Scope 3 Scale - Scope adjustable up to 6x.

• It is rarely the world spawn attachment.

• Red dot site, hologram site, 2x scopes crosshair color and style to be changed.

• You can change with Page up / Page Down key.

• mproved to sink when the boat is destroyed on the water. We adjusted the breath balance in the water.

• After diving, the time it takes for the respiration to begin to recover (delayed respiration recovery after diving) has increased from 1 to 4 seconds.

• Adjusted so that maximum dive time is reduced and the loss of fitness in oxygen deficit is reduced.

o Longest Dive Time: Change from 35 seconds to 15 seconds

o Loss of fitness: 4HP per second to 10HP per second (10 seconds later)

• Respiratory balance associated with breathing remains intact during gun aiming.

UI / UX

• Added a setting item to the option menu to adjust the vertical sensitivity of the mouse.

• Sensitivity can be adjusted by dragging the mouse or entering text directly.

• We added a setting item to the option menu so that we can change the R key, which is a shortcut key for the killer watching, to another key.

World

Mirama map has been improved as shown below.

• We expanded the oasis in the map north area and placed the building around the oasis to allow the item to be spawned. • Additional units of small units around towns and villages were placed to spawn items. o On the other hand, the number of buildings placed more than necessary in certain cities and towns has been reduced. • Some objects that are interfering with combat in cities and towns have been removed. • Additional coverings such as trees and rocks were placed. • The complex internal structure of some buildings has been modified more simply.

Bug fixes

• Mitigates the occurrence of abnormal crashes when a motorcycle crashes onto a terrain or other vehicle. • Fixed a problem where a motorcycle could not get on the side with a motorcycle when boarding. • Fixed a problem in which when a character moves while shooting, a shell that falls on the floor moves along the character. • Fixed an issue where the magnetic field wait time is fixed to 1 second in the lower right UI when entering the last magnetic field. • Fixed a problem where the magnetic field boundary sound effect can not be heard when reconnecting. • Fixed a problem where a character camera would break through the school ceiling during certain actions. • Fixed a number of problems with terrain, curl, and strange terrain that are trapped by Erangel, Mirama Map's characters. • Fixed an issue where Erangel did not penetrate bullets in some curtains. • Erangel Fixed an issue where an unusual orange light appeared inside some buildings. • Fixed a conflict between a magazine and a character. • Fixed a problem where the footsteps sounded unnatural when moving within a wooden building • Fixed a problem where the character on the floor seemed to be halfway down when approaching the character from a distance. • Fixed the phenomenon that it was impossible to go directly to the quantity input popup window in the item window / when using Emoto, intermittently. • The text on the UMP side of the new Equinox box skins was output at 45 ACP, corrected to 9mm. • Corrected the reloading action to match the completion time of the reload sound.

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